This was moved up in my review-queue as a prioritized review at the request of my patreons. The latest installment of Rite Publishing's massive "In the Company"-series for playable monster races clocks in at a massive 48 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page SRD, leaving us with 43 (!!!) pages of content, so let's take a look! Gaming / Roleplaying Games / Pathfinder First Edition Compatible.Rite Publishing / Pathfinder RPG / Races and Classes.So come take a walk on the wild side, in the deep forests of the world, and adventure as a Treant.Īre there errors or omissions in this product information? Got corrections? Let us know Also: 12 treant magical items and 2 treant artifacts.Rules for talking living plants into acting as traps for you.29 new treant-related feats, including three new combat styles for your treant monks.5 new pieces of equipment suitable for treants.Rules for treant aging and guidelines for their height and weight.The NPC treant class, the weald warrior, for GMs who want to quickly create treant opponents for their adventures.His focus is on his flocks, and they obey his every command, rising up to fight when he calls them. The racial paragon class: the tree shepherd.He is aided by his bonded tree and access to 8 different treant specific discoveries.
The verdant scholar (wizard treant) whose long studies and pursuit of knowledge have made him a formidable foe.
Included are two separate treant specific bloodlines (ley-lines and fey woods). The scion of the woods (sorcerer treant) whose connection to the land manifests in arcane powers.The forest singer (skald treant) whose songs inspire his treant allies and can cause the very trees to move.The wald walker (rogue treant) who much prefers to hit his opponents from a safe distance with an unseen rock.The woodland stalker (ranger treant) who hunts the woods, aided by both plant and animal allies.Included are two new mysteries (weather and deep woods) and three treant specific oracle curses (stunted, hollow and fire scarred). The prophet of the glade (oracle treant) who can divine portents in the wind and the shadows cast by the leaves.The serene forest master (monk treant) whose understanding of the trees around him is at once both physical and metaphysical.The earthborn treant (kineticist treant) who, though he cannot command trees, can command the elements.The woodland tactician (fighter treant) who possesses a great ability to use the forest terrain to his advantage in a fight.The tree master (druid treant) who commands the trees and understands their thoughts.The verdant healer (cleric treant) whose touch and draughts bring healing.The primal forest guardian (barbarian treant) whose rage infuses the trees around him.12 extensive racial archetypes which allow the treants to grow in size and take advantage of their unique racial abilities.